![]() That is, it has goals, rules, feedback, participation is voluntary, and there are unnecessary obstacles that keep the game challenging.Īuthor/Copyright holder: Stasyan117 Copyright terms and licence: CC BY-SA 4.0 Yet, the reason it is so popular is that it meets the key criteria for fun in a game. It was invented in Russia, and it was never expected to be as popular as it became. ![]() ![]() Nevertheless, it’s been a consistently popular video game for decades. On paper, at least, it seems unlikely that something so basic should have done so well beyond the year 1975. ![]() Here, we’ll be looking at how the computer game classic, Tetris, meets these criteria for fun. Last but not least, there must be obstacles to provide a challenge. Namely, it must have goals (so the player has something to achieve) and rules (so that the player has a means to achieve those goals) it must also provide feedback (so that the players can examine their progress or lack of it), and it must involve voluntary play (because being forced to have fun isn’t fun). There are several criteria which need to be met in order for a game to be considered fun. Without fun, gamification is simply another feature of a system or product – with fun, your product or system becomes much more enjoyable to use. Fun is the key to how games work, and it’s the key to making gamification work, too.
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